The anti-cheat for your game servers and indie games
Aegis Shield validates gameplay on the server, not the client. No invasive kernel driver, native whitelist for your team, zero false positives. Built for FiveM and ready for every game.
Live in minutes
No kernel driver to sign, no download for your players.
Install
Add one resource to your FiveM server, or the SDK to your game, with a single command.
Watch (log-only)
Detections stream to your console with zero bans, so you tune with no false positives.
Enforce
Flip on scoring thresholds. Staff stay whitelisted, cheaters get caught with evidence.
Fair play, without the kernel baggage
AAA anti-cheats live in your kernel. Ours lives in your server, where cheating can actually be proven.
Server-authoritative
Damage, economy, movement, entities and spawns are verified on the server. The client never gets the final say.
No kernel driver
No Ring-0 driver on your players' machines. Privacy-friendly, cross-platform, and no player backlash.
Native whitelist
Staff and developers are exempt by role. No more honest players or admins banned for nothing.
Real-time dashboard
Detections, bans, whitelist and full log replay in one fast console. Evidence, not marketing percentages.
Any game, one SDK
Drop it into FiveM today, into your Unity, Unreal or custom server tomorrow. One anti-cheat, every project.
Self-hostable and yours
Keep your data on your infrastructure. Multi-server, multi-game, licenses and roles included.
Where Aegis Shield wins
The kernel giants are invasive and closed. The FiveM tools are single-game and opaque. We sit exactly in between.
| Aegis Shield | Kernel AAA (EAC, BattlEye) | FiveM tools (WaveShield…) | |
|---|---|---|---|
| Server-authoritative | ✓ | ~ | ✓ |
| No invasive kernel driver | ✓ | ✕ | ✓ |
| Zero-false-positive design | ✓ | ~ | ✕ |
| Native staff / dev whitelist | ✓ | ✕ | ~ |
| Multi-game and SDK | ✓ | ✓ | ✕ |
| Self-hostable, you own the data | ✓ | ✕ | ✕ |
| Transparent pricing and free tier | ✓ | ~ | ✕ |
Zero false positives. No kernel. That's the deal.
The giants ship invasive kernel drivers; the cheap tools ban honest players. We chose server validation and transparent scoring, the approach the industry itself recommends for servers and indie studios.
See pricingBuilt for the people who run servers
What server owners and studios say about server-first protection.
Server owners stopped losing players to blatant cheaters overnight. The log-only mode meant we never wrongly banned anyone while tuning.
The native staff whitelist alone sold us. Our admins were getting flagged by our old anti-cheat every single day.
We ship a small co-op game and could not justify kernel anti-cheat. Aegis dropped into our server build in an afternoon.
Server-side validation is the only thing that actually holds. Everything else was a client-side arms race we kept losing.
Self-hosting the backend was the deal-maker. Our players' data never leaves our infrastructure.
The dashboard gives real evidence per detection instead of a made-up detection percentage. Finally.
Pricing that scales with you
Free to start. No per-player toll, no five-figure enterprise quote.
Pro
- 3 servers
- All detections
- Real-time dashboard
- Persistent bans + replay
- 30-day logs
Studio
- Unlimited servers and games
- SDK for any engine
- Multi-tenant + roles
- API and webhooks
- Priority support
Ready for fair play?
Start free in minutes. No card, no kernel driver, no false-positive bans.
Protect my game