● Server-authoritative anti-cheat · multi-game · no kernel driver

The anti-cheat for your game servers and indie games

Aegis Shield validates gameplay on the server, not the client. No invasive kernel driver, native whitelist for your team, zero false positives. Built for FiveM and ready for every game.

Trusted by server owners and studios worldwide
<1msoverhead / check
0kernel drivers
0staff false positives
games supported

Live in minutes

No kernel driver to sign, no download for your players.

1

Install

Add one resource to your FiveM server, or the SDK to your game, with a single command.

2

Watch (log-only)

Detections stream to your console with zero bans, so you tune with no false positives.

3

Enforce

Flip on scoring thresholds. Staff stay whitelisted, cheaters get caught with evidence.

Fair play, without the kernel baggage

AAA anti-cheats live in your kernel. Ours lives in your server, where cheating can actually be proven.

Server-authoritative

Damage, economy, movement, entities and spawns are verified on the server. The client never gets the final say.

No kernel driver

No Ring-0 driver on your players' machines. Privacy-friendly, cross-platform, and no player backlash.

Native whitelist

Staff and developers are exempt by role. No more honest players or admins banned for nothing.

Real-time dashboard

Detections, bans, whitelist and full log replay in one fast console. Evidence, not marketing percentages.

Any game, one SDK

Drop it into FiveM today, into your Unity, Unreal or custom server tomorrow. One anti-cheat, every project.

Self-hostable and yours

Keep your data on your infrastructure. Multi-server, multi-game, licenses and roles included.

Where Aegis Shield wins

The kernel giants are invasive and closed. The FiveM tools are single-game and opaque. We sit exactly in between.

Aegis ShieldKernel AAA (EAC, BattlEye)FiveM tools (WaveShield…)
Server-authoritative~
No invasive kernel driver
Zero-false-positive design~
Native staff / dev whitelist~
Multi-game and SDK
Self-hostable, you own the data
Transparent pricing and free tier~

Zero false positives. No kernel. That's the deal.

The giants ship invasive kernel drivers; the cheap tools ban honest players. We chose server validation and transparent scoring, the approach the industry itself recommends for servers and indie studios.

See pricing

Built for the people who run servers

What server owners and studios say about server-first protection.

★★★★★

Server owners stopped losing players to blatant cheaters overnight. The log-only mode meant we never wrongly banned anyone while tuning.

N
Nova NetworksFiveM RP
★★★★★

The native staff whitelist alone sold us. Our admins were getting flagged by our old anti-cheat every single day.

R
Redline RPFiveM
★★★★★

We ship a small co-op game and could not justify kernel anti-cheat. Aegis dropped into our server build in an afternoon.

I
Indie studioUnity
★★★★★

Server-side validation is the only thing that actually holds. Everything else was a client-side arms race we kept losing.

A
Apex RoleplayFiveM
★★★★★

Self-hosting the backend was the deal-maker. Our players' data never leaves our infrastructure.

N
NorthgateRust
★★★★★

The dashboard gives real evidence per detection instead of a made-up detection percentage. Finally.

S
Skyline GamingFiveM

Pricing that scales with you

Free to start. No per-player toll, no five-figure enterprise quote.

Starter

€0/mo
·
  • 1 game server
  • Core server detections
  • Team whitelist
  • 7-day logs
Start free

Pro

€24.99/mo
or €199 lifetime
  • 3 servers
  • All detections
  • Real-time dashboard
  • Persistent bans + replay
  • 30-day logs
Choose Pro

Studio

€49.99/mo
or €399 lifetime
  • Unlimited servers and games
  • SDK for any engine
  • Multi-tenant + roles
  • API and webhooks
  • Priority support
Get Studio

Ready for fair play?

Start free in minutes. No card, no kernel driver, no false-positive bans.

Protect my game